Monday, December 9, 2013

For now, it is done. I'll make a pass for more details (grime, blood, color correction).
It was a fun experience, but I'll focus on more environment pieces, I think.





Wednesday, December 4, 2013

After many weeks of in-activity due to school, I finally had time to work on something for myself again: a weapon with a handmade feel. A combination of hatchet and cleaver. A Clatchet:



I made the sculpt over the thanksgiving weekend, and I'll begin re-topo tomorrow. Texturing should follow right after.

Wednesday, September 25, 2013


I got some critique on how to improve the scene, so after tweaking shaders ad lighting, plus adding a wooden grid mesh on the sides, It has a lot more personality. I'll render out a few hi-res images later on.

Friday, September 20, 2013






It is done! For now.
The body of the dragon was a long battle. But it was definitely worth it. After I get critique on this, I'll add some more elements or props to it.

Friday, August 9, 2013

I think these turned out nicely. I now need to work on the body of the dragon, and then it's the last bit of work to finish and present it.



Sunday, August 4, 2013

The scene is going into UDK and starting to get fleshed out. Good progress so far!



Monday, July 29, 2013

After more than a month of modeling, texturing and asset placement, I'm finally putting everything into UDK for the final stretch. Here's the door, the first complete asset besides the pillar that got in so far.