I began blocking in the scene on saturday, and I had some more time today. I need to continue placing pipes and then add the tv screens. At that point, I'll put it into udk as block-in meshes that I can replace when I start modeling the final assets.
Monday, December 16, 2013
Saturday, December 14, 2013
So I started to research my next scene. It's a scifi room, based on a concept from Jeremy Love:
I researched nuclear reactors and the Large Hadron Colider for real layouts and detail work. For levels of quality, I sourced some Halo 4 props and other painted concepts. It's going to be a long, hard challenge, but I'm excited to start.
I researched nuclear reactors and the Large Hadron Colider for real layouts and detail work. For levels of quality, I sourced some Halo 4 props and other painted concepts. It's going to be a long, hard challenge, but I'm excited to start.
Monday, December 9, 2013
Wednesday, December 4, 2013
After many weeks of in-activity due to school, I finally had time to work on something for myself again: a weapon with a handmade feel. A combination of hatchet and cleaver. A Clatchet:
I made the sculpt over the thanksgiving weekend, and I'll begin re-topo tomorrow. Texturing should follow right after.
Wednesday, September 25, 2013
Friday, September 20, 2013
Friday, August 9, 2013
Monday, July 29, 2013
Thursday, June 20, 2013
Tuesday, June 18, 2013
Sunday, June 16, 2013
Thursday, June 13, 2013
Sunday, June 9, 2013
Monday, May 27, 2013
Wednesday, May 22, 2013
Monday, May 20, 2013
Thursday, May 16, 2013
Wednesday, May 15, 2013
Here are the lamps, illuminated. The UDK command I used to take the screenshots splits the screen in 4 equal sectors and takes a screenshot at screen resolution. When compiled, the shot is four times the original res, and screen-space effect either are distorted or disappear.
Next up, I have to figure out the basics of Cascade to make moths.
Next up, I have to figure out the basics of Cascade to make moths.
Sunday, May 12, 2013
Thursday, May 9, 2013
Monday, April 29, 2013
Sky Tree - Early fly-through
A video fly-through I made for the class. A few more assets have to be there before I put it on ice.
Tuesday, April 23, 2013
Wednesday, April 10, 2013
Progress on the character:
I have to narrow the value range and outfits that the character will have. I'm liking this project a lot, but it's slow work.
On the scene, I worked and added a lot since I last updated. All geometry is in. Now I have to start texturing and figuring out the materials.
The branches of the tree will be placed on the main one once I have the tiling and textures in place.
The hardest part starts now.
Tuesday, April 9, 2013
Friday, March 22, 2013
Subscribe to:
Posts (Atom)