Friday, March 22, 2013

Finished the textures for the pillar! I'll put it into marmoset over the weekend to get a nice presentation sheet. Or maybe I'll start on the rest of the assets.






Friday, March 8, 2013

I'm almost 90% done with the low-poly baking of the pillar. Once I understood some of the basic principles, It went by really fast. Right now, I have two sheets: one for the column, and the other for the capitol.
Some quick, dirty, viewport screencaps:






Monday, March 4, 2013

Character Design assignment that I finally finished today. It's a Yama Uba, a mythological creature from Japan that lures men into the woods to devour them.
I learned more about Helgenson's value and color methodology, but It took a lot of hours and there is still a long long way for improvement.




Friday, March 1, 2013

Well, after a looong hiatus, I'm excited to start posting stuff from a personal project that I'm doing for a class. I've learned a lot from great people, and I genuinely regret that I do not have more time to work for it. Spring break will get me there, though!
Here's the main scene:


And here's the highpoly of the pillar that I'm doing:



Next week I'll have the low-poly mesh done, hopefully!