Monday, December 16, 2013

I began blocking in the scene on saturday, and I had some more time today. I need to continue placing pipes and then add the tv screens. At that point, I'll put it into udk as block-in meshes that I can replace when I start modeling the final assets.

Saturday, December 14, 2013

So I started to research my next scene. It's a scifi room, based on a concept from Jeremy Love:

I researched nuclear reactors and the Large Hadron Colider for real layouts and detail work. For levels of quality, I sourced some Halo 4 props and other painted concepts. It's going to be a long, hard challenge, but I'm excited to start.

Monday, December 9, 2013

For now, it is done. I'll make a pass for more details (grime, blood, color correction).
It was a fun experience, but I'll focus on more environment pieces, I think.

Wednesday, December 4, 2013

After many weeks of in-activity due to school, I finally had time to work on something for myself again: a weapon with a handmade feel. A combination of hatchet and cleaver. A Clatchet:

I made the sculpt over the thanksgiving weekend, and I'll begin re-topo tomorrow. Texturing should follow right after.