Added more to the structure. I need to star modeling and populating props in the scene.
Saturday, November 15, 2014
Monday, November 10, 2014
After months of being absent, I'M BACK. In the meantime, I got my first, full-time, paying job in the industry at Z2Live. But, for the past month or so, like the silk worm, ever so slowly, I cocooned the idea for a new project to oil up my current-gen, PBR gears. What you see below is the first steps. More to come SOON!
Saturday, August 9, 2014
Saturday, June 14, 2014
Friday, June 13, 2014
Thursday, June 12, 2014
After critique, I decided to re-visit the reactor model and make something much more challenging and visually complex. Between my last update and now, this is what I have done. I now need to build the material in UE4, tweak and add specific lights, maximize the hologram, and I might be calling a it done then.
Monday, June 2, 2014
Saturday, May 31, 2014
Thursday, May 29, 2014
Monday, May 26, 2014
Saturday, May 17, 2014
Wednesday, April 16, 2014
Sunday, April 6, 2014
Sunday, March 30, 2014
After a looooong while of no updates, the release of UE4 has offered a new power to the process of environment creation. Part of my absence was also due to my current internship at Camouflaj, the makers of the hit iOS title Republique. Check it out on the app store!
Part of the challenge now is learning the completely new way and workflow for creating materials. It's slow gains, but exciting.
Part of the challenge now is learning the completely new way and workflow for creating materials. It's slow gains, but exciting.
Subscribe to:
Posts (Atom)