Sunday, May 12, 2013

A maya viewport screenshot of the egg, baked and textured. It's off to UDK with this one.



And here it is!



Thursday, May 9, 2013

A close-up of the egg. I used several alphas to get the texture on the shell, but a simple masking brush for the scrollwork. Now It's off to re-topo.


Small update. After a week of break, and one of break-in into the new semester, I'm going full ahead again with my project.
Here's a lamp I'm doing. The egg is not finished yet.



Monday, April 29, 2013

Sky Tree - Early fly-through



A video fly-through I made for the class. A few more assets have to be there before I put it on ice.

Tuesday, April 23, 2013


Update! Finally got the tree and grass in. It's going to take sometime before I can smoothly blend the grass and tree trunk properly.





Wednesday, April 10, 2013

Progress on the character:


I have to narrow the value range and outfits that the character will have. I'm liking this project a lot, but it's slow work.

On the scene, I worked and added a lot since I last updated. All geometry is in. Now I have to start texturing and figuring out the materials.



The branches of the tree will be placed on the main one once I have the tiling and textures in place.
The hardest part starts now.

Tuesday, April 9, 2013

Some Character Design to break the pattern. So far, this is only the linework. I have to make several different costumes, values and color patterns. It's fun, but slow and careful work.