Monday, March 4, 2013

Character Design assignment that I finally finished today. It's a Yama Uba, a mythological creature from Japan that lures men into the woods to devour them.
I learned more about Helgenson's value and color methodology, but It took a lot of hours and there is still a long long way for improvement.




Friday, March 1, 2013

Well, after a looong hiatus, I'm excited to start posting stuff from a personal project that I'm doing for a class. I've learned a lot from great people, and I genuinely regret that I do not have more time to work for it. Spring break will get me there, though!
Here's the main scene:


And here's the highpoly of the pillar that I'm doing:



Next week I'll have the low-poly mesh done, hopefully!

Wednesday, August 15, 2012

Started working on the carpet. Right now, it's 1024, but I'll downsize it to 512 to save memory. Looks pretty, but there's not enough detail on it to justify that resolution.



Sunday, August 12, 2012

Back from the dead

After a looong time, I've made progress concerning the pillar. It took me months to figure out a proper way to show detail and geometry, and I ended up learning a lot from many mistakes. I also did the lower support stones. Next up, the small trim bricks besides the stone.




Tuesday, June 12, 2012

First step of the pillar: hard surface base mesh done in Max, with matcaps in Zbrush to close-in on texture proximity. Soon I'll sculpt the circling pattern on the column. There are several ways I'm thinking of to do it, be it either alphas, custom brushes or a rolling tile. We'll see.


Monday, June 11, 2012

Time to star a new idea: an interior environment based on a single image in the Avatar: The Last Airbender artbook: 


I've broken down the environment in sheets already, but I'll have some figuring-out to do before it's done. I'm excited for it!

Thursday, May 3, 2012

And here we have the less stellar biped project. All my mistakes, wrong shortcuts and bad techniques got their stellar performance on this piece. The face alone is a tribute to the rocky road that this was.
Still, I liked doing this piece, and I learned enough to accelerate and improve future designs. It's part of the workflow.