Character Design assignment that I finally finished today. It's a Yama Uba, a mythological creature from Japan that lures men into the woods to devour them.
I learned more about Helgenson's value and color methodology, but It took a lot of hours and there is still a long long way for improvement.
Monday, March 4, 2013
Friday, March 1, 2013
Well, after a looong hiatus, I'm excited to start posting stuff from a personal project that I'm doing for a class. I've learned a lot from great people, and I genuinely regret that I do not have more time to work for it. Spring break will get me there, though!
Here's the main scene:
And here's the highpoly of the pillar that I'm doing:
Next week I'll have the low-poly mesh done, hopefully!
Here's the main scene:
And here's the highpoly of the pillar that I'm doing:
Next week I'll have the low-poly mesh done, hopefully!
Wednesday, August 15, 2012
Sunday, August 12, 2012
Back from the dead
After a looong time, I've made progress concerning the pillar. It took me months to figure out a proper way to show detail and geometry, and I ended up learning a lot from many mistakes. I also did the lower support stones. Next up, the small trim bricks besides the stone.
Tuesday, June 12, 2012
Monday, June 11, 2012
Thursday, May 3, 2012
And here we have the less stellar biped project. All my mistakes, wrong shortcuts and bad techniques got their stellar performance on this piece. The face alone is a tribute to the rocky road that this was.
Still, I liked doing this piece, and I learned enough to accelerate and improve future designs. It's part of the workflow.
Still, I liked doing this piece, and I learned enough to accelerate and improve future designs. It's part of the workflow.
Subscribe to:
Posts (Atom)














