Monday, April 29, 2013

Sky Tree - Early fly-through



A video fly-through I made for the class. A few more assets have to be there before I put it on ice.

Tuesday, April 23, 2013


Update! Finally got the tree and grass in. It's going to take sometime before I can smoothly blend the grass and tree trunk properly.





Wednesday, April 10, 2013

Progress on the character:


I have to narrow the value range and outfits that the character will have. I'm liking this project a lot, but it's slow work.

On the scene, I worked and added a lot since I last updated. All geometry is in. Now I have to start texturing and figuring out the materials.



The branches of the tree will be placed on the main one once I have the tiling and textures in place.
The hardest part starts now.

Tuesday, April 9, 2013

Some Character Design to break the pattern. So far, this is only the linework. I have to make several different costumes, values and color patterns. It's fun, but slow and careful work.




Friday, March 22, 2013

Finished the textures for the pillar! I'll put it into marmoset over the weekend to get a nice presentation sheet. Or maybe I'll start on the rest of the assets.






Friday, March 8, 2013

I'm almost 90% done with the low-poly baking of the pillar. Once I understood some of the basic principles, It went by really fast. Right now, I have two sheets: one for the column, and the other for the capitol.
Some quick, dirty, viewport screencaps:






Monday, March 4, 2013

Character Design assignment that I finally finished today. It's a Yama Uba, a mythological creature from Japan that lures men into the woods to devour them.
I learned more about Helgenson's value and color methodology, but It took a lot of hours and there is still a long long way for improvement.